MonoGame, XNA and Documentation Hell

I confess I have some admiration towards the Mono Project. It is the base of different tools, and it allows those tools to run virtually on any device. A good example is the Unity 3D Game Engine. In my teaching duties this year I need to each MonoGame. Not sure if this is a good […]

DevC++ and their lack of discernment

If you know me, you know that I program mainly C and Perl, that my preferred editor is Emacs, and that I use mostly Mac OS X for that task. But, I teach programming, and sometimes I teach programming to students that never heard of Linux or, worse, that never used the command line of […]