I was a backer at KickStarter for Broken Sword 5 and I would back a Broken Sword 6 if they even think of that. I like adventures. I recall the first ones I played, like Space Quest. They helped a lot on learning English. I know it is nor perfect, but it helped a lot. This new type of adventures are mouse oriented. You listen to the characters, and if you want, you might read what characters say. But your iteration is with the mouse, acting on specific places of the screen. That makes these games a little more restricted.
Regarding Broken Sword 5, I would say it is smaller than previous games. Or that, or I am older, and it seems smaller to me. Also, it seems more simple. Usually you do not need to leave the current scene for your actions and continue in the game. Nevertheless, I had some difficulties in three or four moments. One because of my lack of English lexicon, other because my MacBook Pro wasn’t with enough contrast, other because there was a little detail in the drawing that I did not notice, and just once because I wasn’t thinking correctly in-game.
The story is, again, about religion. But that isn’t relevant. It is interesting, and you get engaged on it. It is not a linear story, leaving always a little of surprise. It also as some good jokes. From time to time I get tired of the dialogues, but probably that’s just me